The availability of the compiler (and checks its version as well). When CMake configures your project, it tests Now that you've chosen the build directory, there's one more thing to do before you can run CMake. Using separate folders will also make it easier to have multiple different builds (static, So that you can keep your SFML directory clean. The cleanest solution is to generate them in a completely separate folder Of garbage: a complete hierarchy of build files, object files, etc. the SFML root directory), but it will then be polluted with a lot You can generate them directly in the source tree (i.e. ![]() The first thing to choose is where the projects/makefiles and object files (files resulting from the compilation process) There are several other options as well which allow you to create a build configuration that suits your needs. Basically it consists of choosing what to build, This step consists of creating the projects/makefiles that will finally compile SFML. Once those packages are installed, don't forget to install their development headers as well. The exact name of the packages may vary from distribution to distribution. SFML relies on you to install all of its dependencies on your own. On Windows and macOS, all the required dependencies are provided alongside SFML so you won't have to download/install anything else. SFML depends on a few other libraries, so before starting to configure you must have their development files installed. Your toolchain using that build configuration. You can read more about CMake on itsĪs you might expect, this tutorial is divided into two main sections: Generating the build configuration with CMake, and building SFML with ![]() It is similar to autoconf/automake or premake for those who are already familiar with these tools.ĬMake is used by many projects including well-known ones such as Blender, CLion, KDE, Ogre, and many more. In fact it can generate the makefiles or projects for any operating system and compiler of Instead of building SFML, it builds what builds SFML: Visual Studio solutions,Ĭode::Blocks projects, Linux makefiles, XCode projects, etc. You will not compile SFML with CMake, because CMake is notĬMake is an open-source meta build system. All other trademarks are property of their respective owners.Admittedly, the title of this tutorial is a bit misleading. Qt and respective logos are trademarks of The Qt Company Ltd. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. The book Professional CMake: A Practical Guide provides a great introduction to the most relevant CMake features.īuild with CMake Building projects on the command lineĭocumentation contributions included herein are the copyrights of The official CMake Tutorial covers common build system tasks. The official CMake Documentation is an invaluable source for working with CMake. qm files are handled, use the underlying commands qt_add_lupdate and qt_add_lrelease. The qt_add_translations command is a convenience wrapper. ts files and the embedding into a resource, see the qt_add_translations documentation. ![]() target release_translationsįor more information about how to influence the handling of.
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